<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>The LoreAxe Speaks</title><link>https://theloreaxe.org/</link><description>Recent content on The LoreAxe Speaks</description><generator>Hugo</generator><language>en-US</language><copyright>© The LoreAxe Speaks</copyright><lastBuildDate>Sun, 31 May 2026 11:37:58 -0400</lastBuildDate><atom:link href="https://theloreaxe.org/index.xml" rel="self" type="application/rss+xml"/><item><title>MoxMox</title><link>https://theloreaxe.org/projects/moxmox/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://theloreaxe.org/projects/moxmox/</guid><description>&lt;p&gt;&lt;strong&gt;&lt;a href="https://github.com/natefinch/moxmox/releases"&gt;Download from GitHub Releases →&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Moxfield has a great playtest feature — but it&amp;rsquo;s single-player. MoxMox changes that. It&amp;rsquo;s a browser extension that turns Moxfield&amp;rsquo;s playtest page into a real multiplayer game table, syncing everything you need between players in real time.&lt;/p&gt;
&lt;p&gt;Play Commander with friends across the internet, or try DanDan with a shared library. No signup, no accounts. Just open a deck, share a code, and play.&lt;/p&gt;
&lt;h2 id="features"&gt;Features&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Card gifting&lt;/strong&gt; — give a card to an opponent (it returns to your zone when it leaves their battlefield). Theft decks rejoice!&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Show Hand&lt;/strong&gt; — privately reveal your hand to a chosen opponent on demand.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;View Graveyard&lt;/strong&gt; — view any other player&amp;rsquo;s graveyard whenever you want.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Life totals&lt;/strong&gt; — updated in real time for all players&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Hand counts&lt;/strong&gt; — see how many cards each opponent is holding in hand at all times. No more need to constantly ask.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="two-ways-to-play"&gt;Two Ways to Play&lt;/h2&gt;
&lt;h3 id="traditional-mode-commander-1v1-etc"&gt;Traditional Mode (Commander, 1v1, etc.)&lt;/h3&gt;
&lt;p&gt;MoxMox solves the most annoying problems of playing on video sites like Spelltable - MoxMox shows your opponents&amp;rsquo; hand size and lets you view their graveyards and exile. You can even pass control of one of your cards to an opponent, and it&amp;rsquo;ll appear on their battlefield in the exact same state it was on yours&amp;hellip; if it gets destroyed, it reappears in your graveyard. Need to reveal your hand to a player without showing the whole table? You can do that, too.&lt;/p&gt;</description></item><item><title>MoxTags</title><link>https://theloreaxe.org/projects/moxtags/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://theloreaxe.org/projects/moxtags/</guid><description>&lt;p&gt;&lt;strong&gt;&lt;a href="https://github.com/natefinch/moxtags/releases"&gt;Download from GitHub Releases →&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;You know your deck needs more ramp, or another sacrifice outlet — but crafting the perfect search query is maddening. Cards that do the same thing are worded completely differently, and even a careful search will miss options you didn&amp;rsquo;t think to look for.&lt;/p&gt;
&lt;p&gt;Scryfall&amp;rsquo;s Tagger system fixes this. Thousands of cards have been labeled by the community with intuitive tags like &amp;ldquo;ramp,&amp;rdquo; &amp;ldquo;card-draw,&amp;rdquo; &amp;ldquo;sacrifice-outlet,&amp;rdquo; and &amp;ldquo;board-wipe&amp;rdquo; — labels that describe what a card &lt;em&gt;does&lt;/em&gt;, not just what it &lt;em&gt;says&lt;/em&gt;. The problem? Moxfield doesn&amp;rsquo;t surface any of it.&lt;/p&gt;</description></item><item><title>TCGMizer</title><link>https://theloreaxe.org/projects/tcgmizer/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://theloreaxe.org/projects/tcgmizer/</guid><description>&lt;p&gt;Buying cards on TCGPlayer means juggling dozens of sellers, each with their own shipping fees. A cart spread across many sellers racks up shipping costs fast, and figuring out the cheapest combination by hand is basically impossible.&lt;/p&gt;
&lt;p&gt;TCGMizer does the math for you. It reads your TCGPlayer cart, fetches every available listing and shipping rate, and uses an actual mathematical optimizer to find the cheapest possible combination of sellers — not an approximation, the true optimum. Then it applies the result to your cart with one click.&lt;/p&gt;</description></item><item><title>Announcing MoxMox</title><link>https://theloreaxe.org/posts/2026/05/announcing-moxmox/</link><pubDate>Tue, 19 May 2026 09:00:00 -0400</pubDate><guid>https://theloreaxe.org/posts/2026/05/announcing-moxmox/</guid><description>&lt;p&gt;I play a lot of magic online using spelltable and Moxfield&amp;rsquo;s playtester. This works fine for most magic formats but it doesn&amp;rsquo;t work at all for shared library games like Forgetful Fish and similar games.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m sure there are some ways to play online, but I am used to the simplicity of Moxfield&amp;rsquo;s playtester, so I wanted to see if I could make it work. Turns out - yes.&lt;/p&gt;
&lt;p&gt;MoxMox is a browser extension that makes it possible to play shared deck games on Moxfield&amp;rsquo;s playtester.&lt;/p&gt;</description></item><item><title>Samut, Vizier of Naktamun: Gotta Go Fast</title><link>https://theloreaxe.org/posts/2026/04/samut-vizier-of-naktamun-gotta-go-fast/</link><pubDate>Wed, 15 Apr 2026 09:00:00 -0400</pubDate><guid>https://theloreaxe.org/posts/2026/04/samut-vizier-of-naktamun-gotta-go-fast/</guid><description>&lt;h1 id="gotta-go-fast"&gt;Gotta Go Fast!&lt;/h1&gt;
&lt;p&gt;This deck is a blast to play. You put down threats, they swing out immediately, &lt;em&gt;and&lt;/em&gt; they generate card advantage. It almost feels like cheating.&lt;/p&gt;
&lt;h2 id="parts-of-the-deck"&gt;Parts of the Deck&lt;/h2&gt;
&lt;h4 id="1-mana-ramp"&gt;1 Mana Ramp&lt;/h4&gt;
&lt;p&gt;There&amp;rsquo;s a ton of 1 mana dorks plus wild growth and utopia sprawl in order to get Samut out and swinging on turn 2. You should probably mulligan if you don&amp;rsquo;t get a turn 2 Samut hand. This is how the deck really takes off in the early game. You need Samut to swing before people start dropping blockers.&lt;/p&gt;</description></item><item><title>Lego Sorting Tray</title><link>https://theloreaxe.org/posts/2025/12/lego-sorting-tray/</link><pubDate>Tue, 16 Dec 2025 09:00:00 -0400</pubDate><guid>https://theloreaxe.org/posts/2025/12/lego-sorting-tray/</guid><description>&lt;p&gt;&lt;img src="https://theloreaxe.org/images/lego-sorting-tray.jpeg" alt="Lego sorting tray"&gt;&lt;/p&gt;
&lt;p&gt;I saw a card sorting tray at my LGS and thought &amp;ldquo;That looks so much better than sorting into piles of cards that constantly get knocked over.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;And then I thought &amp;ldquo;I bet I could make one of one out of Lego&amp;rdquo; &amp;hellip; so I did.&lt;/p&gt;
&lt;p&gt;Colors just reflect lack of having enough slopes of the same color in our collection.&lt;/p&gt;
&lt;p&gt;The base is a standard 48x48 stud baseplate. Learn from my mistake and instead of running 1x bricks around the outside edge, run 2x bricks around the outside instead, and it&amp;rsquo;ll fit perfectly on the baseplate.&lt;/p&gt;</description></item><item><title>Sasaya, Lost In the Woods</title><link>https://theloreaxe.org/posts/2025/05/sasaya-lost-in-the-woods/</link><pubDate>Mon, 05 May 2025 09:00:00 -0400</pubDate><guid>https://theloreaxe.org/posts/2025/05/sasaya-lost-in-the-woods/</guid><description>&lt;h2 id="self-replacement"&gt;Self-Replacement&lt;/h2&gt;
&lt;p&gt;The key to being able to flip Sasaya as soon as possible is never to go down on cards in hand. If you start with 7 cards in hand, draw for turn, play a land and then play a spell – you just went from 7 cards in hand to 6. And you definitely can&amp;rsquo;t have 7 &lt;em&gt;lands&lt;/em&gt; in hand if you don&amp;rsquo;t have 7 &lt;em&gt;cards&lt;/em&gt; in hand.&lt;/p&gt;
&lt;p&gt;That&amp;rsquo;s why this deck runs a million janky creatures that just replace themselves. [[Sylvan Ranger]] is a 2 mana body that is &lt;em&gt;guaranteed&lt;/em&gt; to become a forest in hand when it ETBs. That&amp;rsquo;s &lt;strong&gt;fantastic&lt;/strong&gt; in this deck. It could be a Rampant Growth that ramps me instead, but then I&amp;rsquo;d be down a card in hand&amp;hellip; and I don&amp;rsquo;t really need extra lands in play, I need extra lands in hand. There&amp;rsquo;s a few &amp;ldquo;ETB: Draw a card&amp;rdquo; creatures as well, like [[Wall of Blossoms]]. Since the deck is 57% land and a lot of the non-lands also put lands in hand, this keeps your grip full, digs through the deck, and provides early blockers.&lt;/p&gt;</description></item><item><title>Ivy Gleeful Spellthief</title><link>https://theloreaxe.org/posts/2025/02/ivy-gleeful-spellthief/</link><pubDate>Mon, 10 Feb 2025 09:00:00 -0400</pubDate><guid>https://theloreaxe.org/posts/2025/02/ivy-gleeful-spellthief/</guid><description>&lt;h2 id="overview"&gt;Overview&lt;/h2&gt;
&lt;p&gt;Ivy is suuuper fun to play and plays differently than almost any other deck. Has similarities to [[Zada, Hedron Grinder]] and [[Feather, the Redeemed]].&lt;/p&gt;
&lt;h2 id="deck-building"&gt;Deck Building&lt;/h2&gt;
&lt;h3 id="targets"&gt;Targets&lt;/h3&gt;
&lt;p&gt;The best cards for the deck (aside from auras and instants) are creatures that give you a benefit when you target them. Ivy wants you to target other creatures so she can copy those spells, so you might as well get double the benefit by choosing creatures that give you a benefit when they get targeted. [[Gnarlback Rhino]], [[Stormchaser Drake]], and [[Triton Fortune Hunter]] should be in &lt;em&gt;every&lt;/em&gt; Ivy deck. Target the Drake with [[Cerulean Wisps]] when Ivy is on the board, and you have yourself an Ancestral Recall with other words on it. Heck, it&amp;rsquo;s even better than that, because an opponent can counter the Wisps, and you&amp;rsquo;ll &lt;em&gt;still&lt;/em&gt; draw two cards (one for the Drake&amp;rsquo;s triggered ability and one for the copied Wisps targeting Ivy).&lt;/p&gt;</description></item><item><title>Magus Lucea Kane is a Timmy's Dream</title><link>https://theloreaxe.org/posts/2024/10/magus-lucea-kane-is-a-timmys-dream/</link><pubDate>Tue, 08 Oct 2024 09:00:00 -0400</pubDate><guid>https://theloreaxe.org/posts/2024/10/magus-lucea-kane-is-a-timmys-dream/</guid><description>&lt;p&gt;[[Magus Lucea Kane]] is a Timmy&amp;rsquo;s dream commander. Big mana, big creatures, big spells? Heck yeah. And any deck that begs me to put [[Dopplegang]] in it is one I need to try out.&lt;/p&gt;
&lt;p&gt;I stumbled on Lucea via a random youtube video recently, and was intrigued not the least because I hadn&amp;rsquo;t found a Temur commander I really gelled with. Somehow I overlooked her when looking at the Warhmmer decks when they came out.&lt;/p&gt;</description></item><item><title>About</title><link>https://theloreaxe.org/about/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://theloreaxe.org/about/</guid><description>&lt;p&gt;&lt;strong&gt;The LoreAxe Speaks&lt;/strong&gt; is a blog about Magic: The Gathering strategy, deckbuilding, and the tools I build to make the game more enjoyable.&lt;/p&gt;
&lt;h2 id="what-youll-find-here"&gt;What You&amp;rsquo;ll Find Here&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Deck Techs&lt;/strong&gt; — Detailed breakdowns of decks I&amp;rsquo;ve built and played, with a focus on mid-budget bracket 3.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Project Updates&lt;/strong&gt; — News and documentation for the coding projects I work on related to Magic.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Strategy and Hobby Musings&lt;/strong&gt; — This is my blog, so I&amp;rsquo;ll talk about what I want :)&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="who-i-am"&gt;Who I Am&lt;/h2&gt;
&lt;p&gt;I&amp;rsquo;m a magic veteran with 30 years of experience playing the game in various formats. These days I mostly play Commander, because I find the multiplayer format to be more interesting than 1v1.&lt;/p&gt;</description></item></channel></rss>